My entry to the 42nd Ludum Dare game jam
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Updated
Aug 12, 2018 - ShaderLab
Game Jams challenge people to create games within a short period of time (usually over a weekend, a week, or a month), and with certain constraints like limited color palettes, file sizes, and themes.
My entry to the 42nd Ludum Dare game jam
A game made in 48 hours for Ludum Dare 43
Protoype: Munch is an experiment with second-person camera and controls. The game is played from the perspective of an NPC that follows around a teddy bear you control. Navigate through the maze, and make it to the goal!
[Game Jam] Entry in the the 2019 Seattle Indies Game Jam.
Demonstrates one method to import images at runtime, built for Shape Jam II (https://itch.io/jam/shape-jam-ii-part-1).
Game created as part of the oneratgames Jamington v8 gamejam.
2D retro game where you help make a game! Unity, C#
$#!% Luck! - 2D top down shooter meets Oregon Trail meets tower defense - Compo entry for Ludum Dare 46.
Juego de misterio para una GameJam
This is the source code that will contain my WIP game for the Ludume Dare Challenge of Oct 2-5
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