Game engine with an Entity-Component-System (ECS) architecture. Focus on ease-of-use, runtime extensibility and compile-time type safety.
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Updated
Mar 10, 2023 - C++
Game engine with an Entity-Component-System (ECS) architecture. Focus on ease-of-use, runtime extensibility and compile-time type safety.
C++ 3D Engine developed during the Master's Degree in AAA Videogames Development.
A C++14 Component-Based Game Object Model framework for developing videogames
C++ 3D Engine developed during the Master's Degree in AAA Videogames Development.
A basic ECS system, with SceneManagers, Scenes and GameObjects with their own Start and Update functions.
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