🐦 Flappy Bird game reincarnation [GameplayKit, SpriteKit, iOS 12+].
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Updated
May 7, 2023 - Swift
🐦 Flappy Bird game reincarnation [GameplayKit, SpriteKit, iOS 12+].
Game engine for making 2d games on iOS, macOS and tvOS, with practical examples and tutorials
2D ECS game engine in 100% Swift + SwiftUI for iOS, macOS, tvOS
Play Breakout game on your MacBook Pro with Touch Bar, using SpriteKit. 用 Touch Bar 在 Mac 上玩打砖块游戏
🕹 iOS game - classic Tic Tac Toe with AI and state machines [Swift + SpriteKit + GameplayKit].
A modern Minesweeper app for the Mac
🌊 Custom SpriteKit node that allows to simulate 2D water with respect to physics. The app demonstrates Flocking behaviour using GameplayKit, key-frame animation and custom fragment shader chaining (GLSL) 🤯
A path-finding library powered by GameplayKit 👾
Simple space-shooter game using coremotion, bonus augmented reality feature
State machine creation framework written in Swift inspired by GKStateMachine from Apple GameplayKit
Repo for the book "Apple Game Frameworks and Technologies, Build 2D Games with SpriteKit & Swift" by Tammy Coron published by The Pragmatic Bookshelf.
Mock Angry Birds gaming app
🐈 A desktop pet for your Mac, that follows your mouse or trackpad pointer around the screen.
Pathfinding example with GameplayKit
Tic Tac Toe (a.k.a Noughts and Crosses) sample game for iOS made using GamePlayKit and SpriteKit
The game is based on the book: "Swift for Kids: A Playful Introduction to Making iPhone and iPad Apps". I made the changes so that the code is up to date as of November 2021 (iOS 15.0.2). Contains: SpriteKit, GameplayKit, UIGestureRecognizer, SKSpritenode
Creating a stateful UI with GameplayKit - Voice Control
🧩 iOS game - classic 15 Puzzle game [Swift + SpriteKit].
Repositório que contém 8 Tech Demos de jogos consolidados no mercado que visa disseminar o conhecimento sobre as tecnologias Apple para desenvolvimento de jogos na comunidade brasileira de IOS. 👩💻📱🇧🇷
The included playground is a SceneKit (3D) version of Apple's "Pathfinder" demo, which was originally developed using SpriteKit (2D)
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