K-Mean clustering algorithm implementation in C++ with GLFW3 OpenGL
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Updated
Oct 10, 2023 - C
K-Mean clustering algorithm implementation in C++ with GLFW3 OpenGL
OpenGL bindings for C#.
Minecraft game based on the movie "The Martian"
GLFW for Swift
GLFW-based OpenGL MCVE skeleton
C++ OpenGL renderer. GLFW, assimp libraries for models, shaders and textures. Lights, shadows, visual effects, skyboxes.
Library for visual flickering stimuli to evoke SSVEP response
Aidan Becker's Final Project in COSC-4328, Computer Graphics.
Basic code to load two PLY files using GLFW
A cross-platform C++ project that approaches some of the fundamentals of OpenGL
Brandon Pelfrey's SPH fluid simulation tutorial
3D Renderer Engine builds with Vulkan and C++ 20
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