3D Renderer Engine builds with Vulkan and C++ 20
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Updated
Jul 25, 2024 - C++
3D Renderer Engine builds with Vulkan and C++ 20
Brandon Pelfrey's SPH fluid simulation tutorial
A cross-platform C++ project that approaches some of the fundamentals of OpenGL
Basic code to load two PLY files using GLFW
Library for visual flickering stimuli to evoke SSVEP response
Aidan Becker's Final Project in COSC-4328, Computer Graphics.
C++ OpenGL renderer. GLFW, assimp libraries for models, shaders and textures. Lights, shadows, visual effects, skyboxes.
Minecraft game based on the movie "The Martian"
GLFW for Swift
GLFW-based OpenGL MCVE skeleton
K-Mean clustering algorithm implementation in C++ with GLFW3 OpenGL
OpenGL bindings for C#.
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