Step-by-step guide through the abstract and complex universe of Fragment Shaders.
-
Updated
Mar 12, 2024 - GLSL
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
Learn computer graphics by writing GPU shaders!
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
A library of fragment shaders you can use in any SpriteKit project.
本项目为 windows 下 mpv 播放器的配置文件 (This project is the configuration file of mpv player on Windows)
Collection of tileable procedural textures such as: cellular noise, fbm, voronoi, perlin and other.
A Minecraft shaderpack that enhances one's experience with customizable settings and good-looking light simulations.
A collection of tone mapping functions available both as ES modules strings and as GLSL files for use with glslify.
A collection of GLSL noise functions for use with WebGL with an easy to use API.
Step into the worlds of Shadertoy with an Oculus Rift.
Personal mpv config files aiming to get the best quality and viewing experience
Drawing patterns with glsl shaders on modern browsers.
Interior Mapping shader for the Godot Game Engine 3.x that works with both GLES3 and GLES2.
Add a description, image, and links to the glsl topic page so that developers can more easily learn about it.
To associate your repository with the glsl topic, visit your repo's landing page and select "manage topics."