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A comprehensive collection of algorithmic problem solutions implemented in C#. Ideal for those looking to enhance their problem-solving skills and deepen their understanding of algorithmic concepts.
A small game AI simulation of the good ol' Johnny Castaway screensaver. Johnny is stranded on an island and as the days go by Johnny gets tired and hungry, in which case Johnny will decide between eating or sleeping based on fuzzy logic and then uses A* pathfinding to find berries or to his tent.