hdrp
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I'm thinking of using graphical ray-tracing within Unity to create Cookie Textures that will act as shadow masks for some of the light types.
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Sep 2, 2019 - C#
NVIDIA has some really great assets in their ORCA project. Yet, those assets have been setup for Falcor; they don't look that great in Unity. The point of this project is to get these assets to a point where they also look great in Unity.
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Oct 10, 2019 - C#
SGJ 2019/20: Prop am Berg
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Apr 29, 2020 - C#
Enables Shadows For Sprites - And Motion Vectors In Unity
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Jun 25, 2020 - C#
My repository for learning technical art and graphics programming.
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Nov 4, 2020 - C#
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Mar 9, 2021 - C#
Custom Nodes for Shader Graph. Updated for Unity 2019.4 - 2021.2
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May 15, 2021 - C#
Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders with custom tesselation steps. There's also an additional attempt to create grass using compute shaders + DrawProceduralIndirect. This project was written for Unity version 2019.4.11f1 and given the volatile natu…
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Jul 25, 2021 - C#
Pixelize Post Processing in Unity with Compute Shaders, for use in HDRP
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Aug 1, 2021 - C#
Postprocess hdrp unity3d unity fullscreen effects
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Aug 10, 2021 - C#
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