a JUCE & Media Foundation experiment
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Updated
Jun 19, 2024 - C++
a JUCE & Media Foundation experiment
Flutter video player for Windows, lightweight, using Windows built-in Media Foundation API. Windows implementation of the video_player plugin.
DirectN AOT compatible version. Only for .NET Core 8 and beyond
Direct interop Code for .NET Framework, .NET Core and .NET 5+ : DXGI, WIC, DirectX 9 to 12, Direct2D, Direct Write, Direct Composition, Media Foundation, WASAPI, CodecAPI, GDI, Spatial Audio, DVD, Windows Media Player, UWP DXInterop, WinUI3, etc.
Cross Platform Rust Library for Powerful Webcam/Camera Capture
Native driver for Webcam Capture API
Desktop Duplication API to capture image, then via NV12 texture encode as H.264/AVC stream with Media Foundation
A C++ console application code that decodes an H264 raw file using Media Foundation's H.264 Video Decoder.
Library for desktop recorder applications on Windows
Video capture from camera using Media Foundation Source Reader API
Encode a series of bitmaps and video clips together with an audio file to video using the Windows Mediafoundation-API
High performance, cross-platform media device streaming for Unity Engine.
High performance, cross-platform video recording for Unity Engine.
Forked from yabadabu/dx11_video_texture; You can use this sample code to render mp4 files base D3D11 VideoProcessor; Caution! Using nv12 format to render 1080p video has issues, need to fix.
ARCHIVED! Microsoft Media Foundation for VL
libmdk codec plugin based on microsoft media foundation transform
Projeto C++/CLI que implementa as APIs nativas do Windows para Gráficos, Áudio, Vídeo e Imagens.
A code snippet to test out hardware H.264 video encoder Media Foundation Transform (MFT)
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