Various C# implementations of game AI
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Updated
Aug 21, 2020 - C#
Various C# implementations of game AI
AI competition for IEEE CoG 2021
Russian checkers on C# with mini-max and alpha-beta pruning
Artificial Intelligence with Minimax algorithm in Santorini board game in Unity (C#)
Prototype for a new board game
Basic AI engine written in C# that implements the alpha–beta pruning algorithm to create two-player, zero-sum games like Tic Tac Toe, Connect 4, or Chess.
Fully functional checkers game VS AI (MiniMax, Alpha Beta pruning)
Collection of projects done as a part of my studies at University of Moratuwa
Quoridor game implementation packed with a generalized and fully reusable 2-player board game solver AI agent
🍣♟️ A tasty chess engine
Checkers game in Unity, with an AI to play against you.
Tic Tac Toe game with AI
Minimax algorithm used as the AI for a tic tac toe game built with unity using c# as scripting language
Tic Tac Toe in C# with minimax and alpha-beta-pruning -- compact storage of the board as ints and vectorized where possible
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