Total War Battle simulator for AI research
-
Updated
Aug 2, 2022 - C#
Total War Battle simulator for AI research
Microgrid Transactive Energy Smart Contract
A multi-agent soccer simulator in a grid-world environment, with agents implementing different reinforcement learning algorithms
An opensource framework for organization simulation
Traffic simulation using multi-agent system
Reinforcement learning experiments on traffic flow control and optimisation
A simulation as a proof of concept for automated skimming of algae in mostly still water.
A multi-agent system based classroom simulation
Console application in which player is trying to beat an AI in Battleships game.
A couple of activities involving multi-agent systems. One makes robots put boxes in depots by letting them communicate between each other and the other is a traffic simulation.
Asynchronous distributed pricing, is an algorithm to make a fairness between wireless network.
Explore a unique Unity-powered simulation where food appears randomly and a set of 5 characters seeks it optimally. Melding advanced simulations with a Python backend, NomNomSimulator offers a glimpse into intelligent navigation. Dive into the future of dynamic food-finding adventures.
Add a description, image, and links to the multiagent-systems topic page so that developers can more easily learn about it.
To associate your repository with the multiagent-systems topic, visit your repo's landing page and select "manage topics."