Contains some simple and commonly used WPF controls based on HandyControl
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Updated
May 20, 2024 - C#
Contains some simple and commonly used WPF controls based on HandyControl
Library for screen transitions, transition animations, transition history stacking, and screen lifecycle management in Unity's uGUI.
Flexible way to manage screens with transitions for Unity
Unity packages and demos—emphasizing ECS, jobs and the Burst compiler—by Reese and others.
use rvo2 (Optimal Reciprocal Collision Avoidance) in unity.
DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers
A visual studio extension which enhances syntax highlighting, quick info (tooltip), navigation bar, scrollbar, display quality, and brings smart tool bar with code refactoring to code editor.
A graph-based code navigation plugin for Visual Studio
Multilanguage (C#/Matlab/Rust) library for solving navigation (2D/3D) & geodetic problems: Multilateration (true range), Time-Of-Arrival (TOA), Time-Difference-Of-Arrival (TDOA), Angle-Of-Arrival AOA (Direction-Of-Arrival, DOA); Direct & inverse geodetic problems: Vincenty equations, Haversine formula; Virtual Long Baseline navigation (VLBL) etc.
Reduces the complexity of mobile/desktop application development by providing the fundamental features that most applications require
Allows current and previous route to exist enabling page transition animations.
A ReactiveUI navigation library for Xamarin.Forms
This is a breadcrumb navigation control that is complete automatic and uses the Navigation stack and page titles to generate the breadcrumbs.
Navigation Bar Customization in Xamarin Forms
GPS tracking system based on .NET and React.
Warehouse Control System for Microsoft Dynamics NAV
UniRecast - navigation mesh toolset for Unity3D using DotRecast
[UI challange] .NET MAUI implementation of "Tab Bar Switches Interaction" design by Ronas IT | UI/UX Team.
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