Unity NavMesh 2D Pathfinding
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Updated
Aug 23, 2024 - C#
Unity NavMesh 2D Pathfinding
A lockstep solution include lots of deterministic library (Math,Collision,Navmesh,BehaviorTree,Serialization ...)
Scripting the Timeline for games in creative ways. Includes a small RTS game build on the 'A Mighty Kingdom' assets
DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers
A lockstep ARPG demo for LockstepEngine
A fully dynamic planar navmesh for Unity supporting agents of any size
First person shooter with Unity terrain and AI pathfinding (http://gdev.tv/cudgithub)
Alternative to Unity's NavMesh system where the agents avoid each other.
Unity client navmesh export to server for pathfinding
Custom Nav Mesh Avoidance to replace default one in Unity.
It is a project where a copy of the hyper-casual style game called Silly Race is prepared individually. The aim of the game is to avoid obstacles on the platform and reach the finish line before artificial intelligence.
🧟♂️ A Unity based FPS with a Zombie theme using raycasting for shooting and the core mechanics you'd expect in an FPS. Zombies use AI navigation and precise pathfinding to chase down the player. The game also has a HUD interface which is VR compatible.
UniRecast - navigation mesh toolset for Unity3D using DotRecast
NavMeshSurface2DBaker is a Unity Package that provides functionality to bake 2D colliders into NavMeshSurface components.
In this tutorial repository you will learn how to make NavMeshAgents move on a NavMesh with a curved path.
Unity tool that prepares the scene for NavMesh baking by generating simple mesh renderers based on the object's colliders, with the intention of improving the precision of the generated NavMesh.
Game and prototypes with SharpDX and Directx 11
Tutorial repository for AI Series Part 24, which is the 4th and final part of a sub-series to implement enemy skills and abilities. In this repository we have extended the foundation from part 21, 22, and 23 to implement a new instant-cast ability - poison gas
Small Unity project showcasing AI responding to changes in the game world
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