Gradient noise algorithm with a templated number of dimensions implemented with C++
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Updated
Jan 1, 2017 - C++
Gradient noise algorithm with a templated number of dimensions implemented with C++
Ken Perlin's improved noise algorithm implemented with C++
Bilateral Blue Noise Sampling
Application for playing around with random number generators (RNGs) to generate pixel noise
WasmNoise, Fast Noise Generation For The Web
C++ SIMD Noise Generator Library
Add noise to the color or coordinates of the point cloud.
A collection of template classes for audio dsp using SIMD instructions.
Doryen based in Libtcod 1.5.1 - Refactoring struct and clear code, deleted the old C code and added new features and algorithms. The objective is a small 2D rendering engine (based in grid or tiles). It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
Turns an ATtiny85 into a "noise chip" suitable for an analogue drum machine such as LDB-1.
A portable, open-source, coherent noise-generating library for C++
Simple uniform deterministic 1D, 2D, 3D, 4D value noise
Openframeworks addon that implement the Noisepp library, for making noise texture and other...
An Unreal Engine Plugin that wraps https://github.com/Auburn/FastNoise2
Godot module for the FastNoise2 library
Modular node graph based noise generation library using SIMD, C++17 and templates
Extending the Unreal Engine 5 rendering pipeline by adding custom render passes and shaders
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