Extending the Unreal Engine 5 rendering pipeline by adding custom render passes and shaders
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Updated
Jun 26, 2024 - C++
Extending the Unreal Engine 5 rendering pipeline by adding custom render passes and shaders
Modular node graph based noise generation library using SIMD, C++17 and templates
Godot module for the FastNoise2 library
An Unreal Engine Plugin that wraps https://github.com/Auburn/FastNoise2
Openframeworks addon that implement the Noisepp library, for making noise texture and other...
Simple uniform deterministic 1D, 2D, 3D, 4D value noise
A portable, open-source, coherent noise-generating library for C++
Turns an ATtiny85 into a "noise chip" suitable for an analogue drum machine such as LDB-1.
Doryen based in Libtcod 1.5.1 - Refactoring struct and clear code, deleted the old C code and added new features and algorithms. The objective is a small 2D rendering engine (based in grid or tiles). It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
A collection of template classes for audio dsp using SIMD instructions.
Add noise to the color or coordinates of the point cloud.
C++ SIMD Noise Generator Library
WasmNoise, Fast Noise Generation For The Web
Application for playing around with random number generators (RNGs) to generate pixel noise
Bilateral Blue Noise Sampling
Ken Perlin's improved noise algorithm implemented with C++
Gradient noise algorithm with a templated number of dimensions implemented with C++
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