First-person puzzle platformer game made in Unity
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Updated
Feb 17, 2024 - ShaderLab
First-person puzzle platformer game made in Unity
function in R for calculating a centroid matrix
A graph-based representation of a non-euclidian space
A "non-euclidean" raycaster written in cpp for my NEA project
Unity 3D Exploration of non-Euclidean geometry through the implementation of non-Euclidean impossible portals and infinite stairs. Includes an immersive experience where users can traverse through portals that defy our traditional understanding of space and perspective.
Environmental Interpolation using Spatial Kernel Density Estimation
A TerraME package to implement GPM
Flow/Mass Cytometry Gating via Spatial Kernel Density Estimation
A barebones 3D engine for working with non-Euclidean geometries.
Mixed-curvature Variational Autoencoders (ICLR 2020)
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