Noughts & Crosses terminal based, client-server online game with your partner through websockets.
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Updated
Oct 6, 2022 - Python
Noughts & Crosses terminal based, client-server online game with your partner through websockets.
Unbeatable Noughts And Crosses AI
Minimax Algorithm in Game Theory | Tic-Tac-Toe AI – Finding optimal move
Noughts and Crosses Game Application with MinMax Algorithm and Alpha-Beta Pruning Implementation.
Classic game of tic-tac-toe in the command-line made with Python.
A Pygame implementation of Noughts and Crosses with a fully-functional 'unbeatable' AI, utilising the Minimax algorithm.
Noughts-And-Crosses/Tic-Tac-Toe in Python.
The game of Tic Tac Toe or Noughts and Crosses built within Python 3.9 using Tkinter
Noughts and Crosses bot for AIgaming,com (https://www.aigaming.com/GameInfo/GameTypes?type=53)
This is a distributed tic-tac-toe game with an AI broker server that plays with gamers concurrently. Docker is used as the virtualization technology.
Classic Tic-Tac-Toe game (also called Noughts and Crosses)
A Tic-Tac-Toe AI written in Python 3
This is my Noughts and Crosses (or Tic-Tac-Toe if you're American) game in Python. I just decided to upload this- sorry!
The repository consists of Python Programs for GUI Game developed with Tkinter Module.
A tic-tac-toe CLI program implemented in Python. Uses the minimax algorithm to play against the computer.
A second version of my previous python noughts and crosses, with Pygame Zero for visualisation.
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