A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
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Updated
Jul 2, 2024 - C
A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
"Dante’s Maze" is a C-based project aimed at optimizing the generation and solving of mazes.
A guide that explains how different path finding algorithms work
Past college project of mine for my cs class
Minimal A* implementation in C. No dynamic memory allocation.
In this project, given a matrix of integers where each cell represents a weight, you are tasked with writing a program that finds a continuous path that combines any element of the first row with any element of the last row in the matrix, aiming to minimize the sum of items along the path.
Um Pathfinder para Baús de Tesouros de World of Warcraft utilizando o Algoritmo de Dijkstra, concebido na época exercitando conhecimentos das aulas de Estruturas de Dados Avançadas.
Provides a demonstration of the A* Algorithm with an 8 directional movement system.
WSU student code for path finding using heap sort
A bunch of * pathfinding algorithms written in C for that extra squeeze of speed.
This C program implements the A* algorithm for finding the shortest path in a 2D array. The program randomly generates a maze by setting some cells as walls, and sets a starting and an ending point. It then applies the A* algorithm to find the shortest path from the starting point to the ending point, and prints the path in the maze.
This directory is for the purposes of finding the shortest hamiltonian path given a set of vertices and edges connecting them. It will handle an error if not given the proper format of veritces, edges, and names.
Solution to the DSA course assignment
Finding treasures in a hexagonal map and the minimal distance between one point to another
pathfinding c program made for Technion course using backtracing algo. Made 2021.
Implementation of collision and pathfinding algorithms for video game navigation
Mechatronics 1A culminating project: BobaBot. It is a mechatronics system that handles the delivery of drinks to any room layout autonomously.
A terminal implementation of the game Quoridor with an engine
simple path finding / a star code.
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