Using physics editor generated polygon bodies in Unity3d (2d platform)
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Updated
Feb 26, 2017 - C#
Using physics editor generated polygon bodies in Unity3d (2d platform)
Scripting Exercise - Block Breaker made with Unity 4.6.9 and C#
📦 Farseer Physics Engine from CodePlex. The Farseer Physics Engine is a 2D physics engine — https://farseerphysics.codeplex.com/
Simple 360 degree movement physics for a 2D Platformer game. Similar in design to Sonic the Hedgehog Genesis games.
Las cigüeñas llegan, como todos los años, hasta un pintoresco circo para repartir los bebés a sus respectivas mamás. La señora Dumbo, una elefanta, descubre que su bebé tiene unas orejas enormes; todas sus compañeras se ríen de él, pero la señora Dumbo lo defiende siempre, hasta el punto de ser encerrada por enfrentarse a todo aquel que se mofe …
Click anywhere on the screen and draw a shape using multiples left mouse button clicks, once done click on the right mouse button to generate the shape and enjoy the physics! (Be creative).
A 2D Physics Library for Networked Games
Implementing a simple 2D isometric physical using [MiniEcs framework](https://github.com/voledyhil/MiniEcs)
This tool allows you to create wind and flow forces to move rigid bodies, without having to combine multiple standard unity effectors
Tool to help you visualize 2d physics colliders and joints. You can track their transform at runtime. Just add the proper component to GameObject with a Collider2D or Joint2D.
Simple water simulation with water distortion for 2d games. Uses the built-in pipeline for shaders.
A minimalistic 2D physics minigame, submitted to the 296th 1HourGameJam. Developed under 1.5h.
Ejemplo básico de un sistema de Servidor Autoritario (authoritative server) + Cliente en Unity 2D 🧲
Unity 2D game about swinging from from hook to hook
Robot Rocket Rescue - Game for Mundane Jam [8 Bits to Infinity] (Mar. 2021)
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