A 3D game engine with inertial tensor physics made over a year ago. Physics is only partially implemented. Currently shelved.
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Updated
Nov 2, 2016 - Java
A 3D game engine with inertial tensor physics made over a year ago. Physics is only partially implemented. Currently shelved.
A Third Person Shooter demo made with jMonkeyEngine.
Physics examples using gdx-ode4j library.
The JBullet implementation used in jMonkeyEngine3
Java bindings for Jolt Physics
Media Player for jMonkeyEngine
A Third Person Shooter demo made with jMonkeyEngine
Documentation and example applications for the Libbulletjme physics simulation library
A GUI application to configure a Minie ragdoll (code has New BSD license)
Integrate Bullet Physics and V-HACD into jMonkeyEngine projects (code has New BSD license)
Integrate Jolt Physics into jMonkeyEngine projects (code has New BSD license)
JVM bindings for Jolt Physics
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