🎮 Procedurally generated planet explorable with a free-floating first-person camera. Terrain is rendered by applying the 3D simplex noise method on an icosphere mesh.
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Updated
Jul 28, 2016 - C++
🎮 Procedurally generated planet explorable with a free-floating first-person camera. Terrain is rendered by applying the 3D simplex noise method on an icosphere mesh.
N-body space simulator that uses the Runge-Kutta 4 numerical integration method to solve two first order differential equations derived from the second order differential equation that governs the motion of an orbiting celestial. Also has preset demos for two-body and three-body circular orbits which use parametric equations. Uses the SFML (Simp…
Procedural planet-like objects generation and rendering
Interactive Collection of Planets
A demo of cfMMOC library for terrain rendering
This C++ code models the climate of Earthlike planets under the effects of an arbitrary number and arrangement of other bodies, such as stars, planets and moons.
OpenPano: Automatic Panorama Stitching From Scratch
A n-body simulation with collision detection https://www.youtube.com/watch?v=qUCG8pPnXn4&feature=youtu.be
World Render
A simulator of three and four body gravitational encounters with a supermassive black hole.
Module for Godot Editor 3.2 to create Planet Meshes with OpenSimplexNoise Terrain.
Place planets, and watch them following physics laws !
A solar system simulator with Verlet, using OpenGL for displaying.
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