Process large datasets of planets, moons and asteroids and generate 3D models used for 3D printing.
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Updated
Mar 9, 2018 - C#
Process large datasets of planets, moons and asteroids and generate 3D models used for 3D printing.
Unity3d Planetary Terrain and Floating Origin
A game where you hop between planets building stuff and harvesting resources. Unlocking tech comes with discovering new planets or new resources.
🌎Simple yet diverse procedurally generated planets in Unity. Fun with meshes and shaders 🤓
This KSP mod adds in some stars and planets and moons - with some bonuses. It's modular. Don't like one system? You don't need it. Want just one system for extending gameplay a little? Good because that's all we have
My *abandoned* very simple space simulator unity game
A procedural generator of 3D Unity objects with hierarchically organized (but smoothly sampled) perceptual features. For use in category learning experiments on humans and neural networks
A procedural tectonic planet simulator.
A simply C# WinForms app that calculate your weight on other planets or satellites.
A simple app that calculate how many times can the Earth fin in another planet
Task for course CS253 Intellectual Systems.
Open Source Unity3d Planetary Terrain Editor Extension with incremental background updates via multithreading
Con los conocimientos de física que aprendí realicé un pequeño proyecto, el cual simula la fuerza de la gravedad de los cuerpos celestes con la ley de gravitación universal, y otra manera mas simplificada.
New game
Procedurally generated pixel planets using Perlin Noise
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