🔍 Search Engine for a Procedural Simulation of the Web with GPT-3.
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Updated
Nov 29, 2022 - JavaScript
🔍 Search Engine for a Procedural Simulation of the Web with GPT-3.
Master thesis: "Using Procedural Content Generation via Machine Learning as a Game Mechanic" with a prototype in Unreal Engine 4.22.
A procedural multi-room dungeon generator for Minecraft
characters' name generation library
Generating Interactive Fiction worlds from story plots
A simple, easy-to understand example of a management system made with PHP and the MVC design pattern in a procedural approach.
An landmass generator and biome provider for Minecraft
A web-based application for creating perturbations of 3D models. Upload a 3D model, and interactively explore perturbations of the 3D model.
Procedural generation of 3D maps with snappable meshes
Word2World is an LLM-based PCG system that creates playable 2D world from stories
An A* pathfinding implementation with PCG (Procedural Content Generation) to generate custom splines in unreal engine between two points
Start Small: Training Controllable Game Level Generators without Training Data by Learning at Multiple Sizes
An implementation and evaluation of biologically inspired techniques in game level generation. Honours project for the Games Development course.
This is the repository of the paper "Online Game Level Generation from Music" in CoG 2022
Unity project for procedurally generating video game levels using generative graph grammars. Completed as part of my final year project for my Bachelor's Degree in Computer Science at Swansea University.
Simple dungeon generation in Python
Some examples of Procedural Generation algorithms. I'll be using this for my Master's Dissertation
"Field Lab Gamma γ", a submission by Niels-NTG for the 2023 Minecraft AI Settlement Generation Challenge
A Koch curve generator implemented in JavaScript using P5.js
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