A procedural textures authoring and 3D model painting tool based on the Godot game engine
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Updated
Nov 7, 2024 - GDScript
A procedural textures authoring and 3D model painting tool based on the Godot game engine
A 2D space exploration and mining game made with Godot and our AI framework
Procedural generation algorithms and demos for the Godot game engine
Procedural generation add-on for Godot 4.
Exploring Procedural Generation algorithms in Godot
A stylized procedural planet generator written in Godot 3.0.
A procedurally generated planet created in Godot, based on Sebastian Lague's procedural planet for Unity
WFC (Wave Function Collapse) and generic constraint satisfaction problem solver implementation for Godot 4
Poisson Disc Sampling in GDScript for Godot
A simple Dungeon Procedural Generator using Godot.
A "demake" of the 3d free roam racer
A Godot tool for creating cell-based procedurally generated maps
Godot 4.2 Procedurally Generated Terrain (Chunk System) 3D Desert is a project showcasing dynamic, real-time terrain generation in a vast desert environment. The chunk-based system ensures optimized performance, allowing for expansive landscapes without sacrificing frame rate.
Project files for my tests with procedural generation in the Godot engine
An experimental musical instrument, made with Godot 3.1.
Procedural Tower Defense with AI
Wave Function Collapse in Godot Engine
SCP-CB procedural map generation, adapted to Godot.
Demo on how to make a 2D grid-based map with FastNoise and infinite movement in every Direction. Uses multithreading to load/unload chunks of the map! 🌎
My experiments with Godot, in an attempt to generate planets
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