3D Procedural Game Engine Using OpenGL
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Updated
Sep 25, 2024 - C++
3D Procedural Game Engine Using OpenGL
Procedural Hydrology / River / Lake Simulation
Procedural world generator (plugin) for Unreal Engine 4
🎨: RPG map maker (paint tool)
Procedural terrain generator with tessellation | C++ OpenGL 4.1
Personal repo for learning the vulkan graphics api
An infinite procedural terrain, done in C++ with OpenGL
An implementation of heightmap-based terrain generation algorithms.
Procedural world generator written in C++. Uses SFML for map rendering.
3D/2D OpenGL engine featuring a procedurally generated island
OpenGL and C++ scripts for procedural terrain generation
Parallel Computing Engine
A, Minecraft inspired, voxel engine and game that uses Vulkan to render.
A Tiny Wings clone developed as part of the book Cocos2d-x Game Development Blueprints.
flexible offline generator of small planet models
aMAZEing Tower Defense game
Terrain generator with 5 visually distinct biomes, spread them in regions and smooth their borders
This project combines Perlin noise, fractional Brownian motion and a hydraulic erosion model based on the concept of virtual pipes and shallow-water equations.
Coursework from CSC 305 (Spring 2018) at UVic.
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