This is my AMIGA/PC Raycaster project. The main engine files are OS independent, so it can be easly adapted to OS that uses RGBA buffer rendering.
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Updated
Apr 18, 2023 - C
This is my AMIGA/PC Raycaster project. The main engine files are OS independent, so it can be easly adapted to OS that uses RGBA buffer rendering.
This C project is about creating a 3D polygonal game with ray-casting technique, that utilizes no GPU. Just like the breakthrough shooter games in the 90s. As of January 24th 2023, this is a collaboration project with @Dofidog and @UItsi.
This project is inspired by the world-renowned eponymous game, considered the first FPS ever made. It will allow you to explore the ray-casting technique. Your goal will be to create a dynamic view inside a maze, in which you will have to find your way out.
A maze raycasting game
This project is inspired by the Wolfenstein 3D game, which was the first FPS ever. It explores ray-casting. The goal is to make a dynamic view inside a maze.
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42 School Project about graphical interface and ray casting. Simple representation of Wolfenstein 3d with c
Project for 42Roma Luiss. We need to implement raycasting in C
A simple raycaster hacked together as a learning project in C & SDL.
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