A raytracer as part of the course programming languages of Bauhaus Universität.
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Updated
Sep 18, 2018 - C
A raytracer as part of the course programming languages of Bauhaus Universität.
c-ray is a small, simple path tracer written in C
Simple compile-time raytracer using C++17
Simulating on GPU using Material Point Method and rendering.
My very first ray tracer implementation.
Redflash is a physics-based GPU renderer based on Path Tracing implemented in NVIDIA® OptiX 6.0, which can consistently draw scenes with mixed Polygons and Raymarching
Development repo for 42cursus' miniRT project
A raytracing program built from scratch in C language, using MinilibX minimal graphics library, with pseudo-xml files as input, a dynamic render realtime viewer, and the ability to save bmp at your resolution of choice, and the ability to render on multiple devices for faster distributed rendering.
Implement a raytracer and simulate real-life light interactions with objects (like shadows/reflections) while experimenting with rendering objects made up of different materials (like dielectrics or specular).
OpenGL compute shader port of 'Raytracing ...' series by P. Shirley
A ShaderToy's Demo by Inigo Quilez in a single main.c file
A small version of a Ray Tracer implemented in C
STM32 Bluepill TFT LCD benchmark demo with mandelbrot and raytraced scenes
C++ raytracer that supports custom models. Supports running the calculations on the CPU using C++11 threads or in the GPU via CUDA.
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