A simple wrapper for classic DOOM to calculate frames per second
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Updated
Dec 6, 2023 - C
A simple wrapper for classic DOOM to calculate frames per second
A minimalist CHIP-8 interpreter/emulator (ANSI/TERM).
Some easy projects for cc65 compiler suite. Mostly C-written.
A mix of graphical effects for MS-DOS written in C
My first DOS game: revived!
A remake of 2001 NAAG intro
An isomorphic gamelib for retrocomputers
GameBoyAdvance graphical core registers wrapper functions... and a bit more.
development kit and libraries for SEGA Master System / SEGA Game Gear / SEGA SG-1000 / SEGA SC-3000 homebrew programming using C language (and the SDCC compiler)
CROSS LIB - A universal 8-bit library and some games built with it
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