PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
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Updated
May 21, 2024 - C++
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
A 2D Soft Body and Rigid Body Physics Engine.
A JNI interface to Bullet Physics and V-HACD
Improved version of real-time physics engine that couples FEM-based deformables and rigid body dynamics
A C++ 3D Game Engine. Powered by: GLFW, GLEW, OpenGL, SOIL, AmBIERA irrKlang and Bullet Physics Library
Projected Overrelaxed Jacobi (JORProx) and Gauss-Seidel (SORProx) GPU implementations.
Granular Rigid Body Simulation Framework: efficient research tools to simulate non-smooth granular rigid body dynamics.
CAE is a tool for the simulation of rigid bodies and deformable objects.
A 2D Open Source Physics Engine in C++
A web based interface to visualize and debug rigid bodies created using Bullet SDK
Several weeks of work later, and I figured out a simple physics simulator where you get to throw around some colorful balls! The math was quite tricky to rationalize, but I managed to work with it and make this neat environment. Make sure to have SFML, and have some fun!
Game 2D physics processing library with adjustment of simulation detail
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