This is my little physic engine for my games
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Updated
Jul 24, 2024 - C#
This is my little physic engine for my games
2D physics engine tutorial
A simple GoogleVR game in which the player controlls the position of a Car model by tilting his Head. The point of the game is to steer the car left and right to avoid other cars on the road and collect any available coin. Player looses when the car crashes with other car and gets +1 point by collecting a coin.
Pursuit of rigid body with switched motion trajectories from 2D camera images
A universal character control system made with Unity's new input system, cinemachine, rigidbody physics, ragdoll, finite state machine and even wall running gyros 0 my!
🕹 Demos of Games 103 (Physics Simulation) Using Unity
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