A partially complete traditional roguelike engine.
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Updated
May 29, 2024 - Python
A partially complete traditional roguelike engine.
A roguelike that emulates the old-school 1980's type roguelikes, using only the Python Standard Library
Traditional ASCII roguelike developed in Python3
2d turn-based roguelike with a focus on magical combat, procedural generation, and tactics
Softly Into the Night: sci-fi survival/dystopian Rogue-like, built using Python 3, tcod, and esper. ASCII UI, versatile Entity Component System, turn-based, procedurally-generated. In development by Jane Wharton.
A straightforward, nimble ECS for Python
My attempt at following roguetutorials.com's rogue tutorial
An ASCII roguelike project written in Python.
Game made for r/roguelikedev summer code-along
A philosophy-inspired roguelike with Dijkstra-Maps and Unique Mechanics!
Yet Another Unnamed Diablo Inspired Roguelike
/r/roguelikedev Does a roguelike in 2018
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