A co-operative tower defense / real-time strategy game | Mirror of https://git.gelatolabs.xyz/gelato/errorloggingco |
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Updated
Dec 10, 2016 - JavaScript
A sub-genre of strategy video games in which the game does not progress incrementally in turns. This is distinguished from turn-based strategy (TBS), in which all players take turns when playing.
A co-operative tower defense / real-time strategy game | Mirror of https://git.gelatolabs.xyz/gelato/errorloggingco |
I'm messing around with PhaserJS trying to make an RTS game. Website is whatever mess I've last commited to master.
Simple RTS created with Phaser.js and using reinforcement learning.
A Settlers 3/4 clone written in JavaScript
NewCity is a 4X, real-time strategy game that plays on the concept of different timescales playing at once. The map size is somewhere between countries and cities taking up single spots to buildings taking up single spots.
Stable and fast react lobby system.
A mod for Planetary Annihilation Titans which doubles the size of all Galactic War galaxies.