Basic implementation of a system for persisting data between scenes and sessions using event-driven architecture based on Scriptable Objects
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Updated
Oct 9, 2023 - C#
Basic implementation of a system for persisting data between scenes and sessions using event-driven architecture based on Scriptable Objects
Simple Unity project demoing ScriptableObjects as Event sources that can be listened to
Gerencie arquivos e cache de forma segura em sua aplicação.
Creador de ScriptableObjects en Unity3D.
Static and scriptable easing methods for Unity Engine.
Unity's Scriptable Object with a unique ID
Editor tool to take a screenshot of what the camera is watching/rendering. You can create and load presets for the camera and the screenshot.
A Unity package for a scriptable-object-based-workflow similar to that of Ryan Hipple's (https://www.youtube.com/watch?v=raQ3iHhE_Kk)
A tool for Unity which creates events that are tied to scriptable objects.
A simple system that makes use of Scriptable Objects to connect different classes. This leads to a cleaner and more reusable code.
📤 Data-driven shared variables approach using Unity scriptable objects
Dictionaries as ScriptableObjects in Unity.
an introduction to mvc in unity with scriptable objects
A basic dialogue system for Unity
Some scriptable objects for sharing data between game elements and a system for saving the runtime values of those shared variables.
Game events and shared data realized using scriptable objects
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