Basic implementation of a system for persisting data between scenes and sessions using event-driven architecture based on Scriptable Objects
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Updated
Oct 9, 2023 - C#
Basic implementation of a system for persisting data between scenes and sessions using event-driven architecture based on Scriptable Objects
Creador de ScriptableObjects en Unity3D.
Simple Unity project demoing ScriptableObjects as Event sources that can be listened to
Gerencie arquivos e cache de forma segura em sua aplicação.
A tool for Unity which creates events that are tied to scriptable objects.
Static and scriptable easing methods for Unity Engine.
Unity's Scriptable Object with a unique ID
Editor tool to take a screenshot of what the camera is watching/rendering. You can create and load presets for the camera and the screenshot.
A Unity package for a scriptable-object-based-workflow similar to that of Ryan Hipple's (https://www.youtube.com/watch?v=raQ3iHhE_Kk)
A simple system that makes use of Scriptable Objects to connect different classes. This leads to a cleaner and more reusable code.
📤 Data-driven shared variables approach using Unity scriptable objects
Dictionaries as ScriptableObjects in Unity.
an introduction to mvc in unity with scriptable objects
Some scriptable objects for sharing data between game elements and a system for saving the runtime values of those shared variables.
A basic dialogue system for Unity
Game events and shared data realized using scriptable objects
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