Open source remake of Thimbleweed Park's engine
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Updated
Apr 8, 2024 - Nim
Simple DirectMedia Layer (SDL) is a cross-platform software development library designed to provide a hardware abstraction layer for computer multimedia hardware components. Software developers can use it to write high-performance computer games and other multimedia applications that can run on many operating systems such as Android, iOS, Linux, macOS, and Windows. SDL manages video, audio, input devices, CD-ROM, threads, shared object loading, networking and timers. For 3D graphics, it can handle an OpenGL, Vulkan, Metal, or Direct3D context. The library is internally written in C, and provides the application programming interface in C, with bindings to other languages available. SDL is extensively used in the industry in both large and small projects. Over 700 games, 180 applications, and 120 demos have been posted on the library website.
Open source remake of Thimbleweed Park's engine
Estudos sobre Processamentos de Sinais usando puro C, FFTW e SDL
The Nim GUI/2D framework, based on OpenGL and SDL2.
Dynamic Windows desktop changer with support for video.
Basic 3D OpenGL demo
This is a sample of WebAssembly using Nim and SDL.
A triangular 12-hour clock in Nim using SDL2
A 24-hour binary clock in Nim using SDL2, both BCD and full binary modes
A Fibonacci 12-hour clock in Nim using SDL2
A collection of geometry utilities for nim
Created by SDL Community
Released 1998