Simple DirectMedia Layer
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Simple DirectMedia Layer (SDL) is a cross-platform software development library designed to provide a hardware abstraction layer for computer multimedia hardware components. Software developers can use it to write high-performance computer games and other multimedia applications that can run on many operating systems such as Android, iOS, Linux, macOS, and Windows. SDL manages video, audio, input devices, CD-ROM, threads, shared object loading, networking and timers. For 3D graphics, it can handle an OpenGL, Vulkan, Metal, or Direct3D context. The library is internally written in C, and provides the application programming interface in C, with bindings to other languages available. SDL is extensively used in the industry in both large and small projects. Over 700 games, 180 applications, and 120 demos have been posted on the library website.
Here are 22 public repositories matching this topic...
A project to learn how to use OpenGL with the go programming language
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Jan 1, 2024 - Go
A cross-platform application deployment project designed to help users easily deploy their applications to the Akash Network and Lagrange Platform
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Dec 7, 2023 - Go
Just some SDL2 experiments in Go
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Jun 19, 2022 - Go
SDL process specification and simulation in Go (golang)
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Apr 14, 2021 - Go
As a way for me to learn both Go and SDL, this is my attempt at porting the tutorial source from https://github.com/tlively/sdl_seminar to Go.
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Mar 8, 2020 - Go
2D game engine written in Go using SDL2 and ECS
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Nov 26, 2018 - Go
☄️ Small Golang library for simulating 2D particles with the help of SDL2.
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Dec 23, 2017 - Go
Created by SDL Community
Released 1998
- Followers
- 27 followers
- Organization
- libsdl-org
- Website
- www.libsdl.org
- Wikipedia
- Wikipedia