Conway's Game of Life in a Direct X compute shader, demoed in Unity 5
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Updated
Dec 24, 2017 - C#
Conway's Game of Life in a Direct X compute shader, demoed in Unity 5
Game developed for Global Game Jam 2019.
Building the Edu Tech app from future
A collection of shaders made with Unity's built-in render pipeline. This was for a school assignment
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls. The initial version was released on GitHub in Jul 2017, and of course, it is still on GitH…
Stylized grass system in Unity URP
Final project of my Advanced computer Graphics class
3D Survival Game using Unity Assets
The code related to the paper 'Interactive Occlusion-Free System for Accessible Volume Exploration' published in IEEE Access, Volume 11, 2023.
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