C++20/CMake library that automatically compiles & packages shaders at compile-time
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Updated
May 8, 2023 - C++
C++20/CMake library that automatically compiles & packages shaders at compile-time
A port of mickjc750/Spiromorph to SFML C++ with bloom shader effects, HUD and runtime control of parameters
Tentacle drawing in openframeworks - inspired by the album art for the Emeralds album "Solar Bridge"
Shader objects seamlessly intergrated with an OpenGL scene
A 2D and 3D Game Engine for C++
Example set of applications based on Vulkan API
3D visualizations with Raytracing and Zbuffer using Qt Creators IDE
Hardware accelerated DX11-based rendering engine created to support custom shader development
Shader language based off GLSL that allows compiling multiple shaders into modules.
Shader-based image processing program. Made using OpenGL and QT
Various rendering techniques used in Computer Graphics
Boiler Plate code for OpenGL projects.
A set of educational subprojects for Vulkan learners
This repository is my journey learning OpenGL! I hope to create a simple physics and rendering engine for my computing NEA, that makes use of compute shaders to do some cool things!
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