shading
Here are 110 public repositories matching this topic...
Shader for Blender attempting to replicate the shading of Genshin Impact. These are for datamined assets, not custom-made ones nor the MMD variants.
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May 24, 2024
Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.
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Apr 2, 2017 - C++
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.
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Mar 5, 2024 - C#
🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.
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Jun 10, 2024 - C#
🌔 Toon shader for Unity's Universal Render Pipeline.
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Nov 16, 2023 - ShaderLab
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Jun 11, 2024 - HTML
Tool based in nodes to build GLSL shaders without any programming knowledge written in C using OpenGL and GLFW.
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Jul 23, 2022 - C
Implementation of SfSNet: Learning Shape, Reflectance and Illuminance of Faces in the Wild
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May 18, 2019 - Python
Clustered forward rendering demo with Vulkan
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Jan 17, 2018 - C++
Dissolver is a third person hack and slash video game developed with Unity 3D. The gameplay mixes adventure and a hard combat system.
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Jul 23, 2022 - C#
A repository that contains implementation of Intrinsic Image Decomposition, based on Intrinsic Images in the Wild, a SIGGRAPH 2014 paper by Sean Bell, Kavita Bala and Noah Snavely.
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Nov 25, 2019 - Python
Following is Jon Barron and Jitendra Malik's SIRFS (Shape, Illumination, and Reflectance from Shading) Implementation. This source is downloaded from https://jonbarron.info/ and fixed for _fast implementation
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May 11, 2018 - MATLAB
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