This project demonstrates on-the-fly configurable shaders in the free version of Unity3D 4.0, so no pro license needed!
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Updated
Dec 12, 2013 - C
This project demonstrates on-the-fly configurable shaders in the free version of Unity3D 4.0, so no pro license needed!
Compact OpenGL Shadow Mapping Examples in a single compilation unit
A simple scene with a high-poly sports car model in a small garage. I made it over the weekend for a job application.
A collection of header files that can ease OpenGL programming
A basic rendering engine written in C++ and GLSL using OpenGL. It was originally created for my last high school project (Gymnasiearbete). Active from October to December 2019.
Bombing simulation using OpenGL
Real-Time Computer Graphics framework.
OpenGL Playground repository for tracking my progress in learning OpenGL.
🎥 Graphics Kernel: flexible, highly configurable, extensible render engine (realtime + offline)
Simple meshes, materials, shadow maps, normal maps. Sky shader. Skeletal animation. Particle system.
The OpenGL project I did for the Computer Graphics course back in 2007. Uses the fixed pipeline.
A university OpenGL engine project implementing parallel split shadow maps (PSSM)
Source code for cross-platform OpenGL gaming engine
DirectX 12 sample: real-time rendering with a sparsely volumetric representation from a mesh by depth peeling OIT. The ray-traced shadow path is only enabled with the native DXR, while DXR fallback layer is not supported for this sample, since IgnoreHit() causes crash due with dxrfallbackcompiler anyway.
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