The best way to implement singleton pattern in Unity.
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Updated
May 8, 2024 - C#
The best way to implement singleton pattern in Unity.
Arkanoid clone build as part of the Complete Unity C# Developer 2D course (http://gdev.tv/cudgithub)
The samples of .NET design patterns
A singleton pattern implementation for Unity3d. Based on ScriptableObjects instead of the conventional MonoBehaviour approach.
Will generate Sequential Guids based on MongoDB's ObjectId specification. Date & time are encoded into the value so you do not need to store them separately in your database. You can also generate Guids that will sort sequentially in Microsoft SQL Server.
This repo is mainly built for the final project of CPSC6820-3D-Game-programming. In our project we use Unity as our development game engine. Website for this repo: https://mwfj.github.io/Final_Project_in_3D_Game/
Provides support for named service registration through the use of extension methods on the IServiceCollection, and retrieval using a factory.
Design pattern code for C# and Unity project develop.
DEPRECATED - USE SEPARATE REPOSITORIES FOR EACH ASSET NOW
A sample project explaining the usage of singleton object to hold global game state.
Currency notification is an application that uses Telegram Bot API for sending exchange rates to users via the Telegram application at a specific time (user-specified). In addition, users can convert currencies.
Singleton for Unity
Easy to use singleton implementation for ScriptableObjects in Unity.
Simplified service provider implementation minus the fancy stuff
Run Dev Run is a 2D Endless runner game. Developed by using unity game engine. Here you can get full access of source code of this game
.Net package to automatically inject attribute decorated services into IOC Container
Example of utilizing Pure DI in ASP.NET Core Web API with disposable dependencies.
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