SUTD 2022 50.017 Graphics & Visualization Code Dump
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Updated
Aug 23, 2022 - C++
SUTD 2022 50.017 Graphics & Visualization Code Dump
Novel geometry and rendering algorithms implemented during my phd
MFSpheres is designed to visualize and modify specific examples of sets of spheres with coplanar centers and their skinning surfaces (branched and tubular).
Skinning tool prototype ment to create a faster and non-destructive weight-painting workflow.
A Blender plug-in for interactive skeletal skinning optimisation, Bachelor's thesis, AY 2019/2020
Config files for my GitHub profile.
Skinnable network ping monitor
ZBEARs_Weight_Resetter_v_01_08
NVIDIA GameWorks Graphics Samples: A backup of the newest version of this GL4, GLES2, GLES3, and Vulkan SDK that I could find. [SDK 3, 16 August 2017, 36 Commits]
Auto Skinning One Avatar‘s Mesh To Other Avatar's Bones
Add a description, image, and links to the skinning topic page so that developers can more easily learn about it.
To associate your repository with the skinning topic, visit your repo's landing page and select "manage topics."