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Convert OBJ and STL files to voxels, with support for textures. Written in pure C++17 with CMake. No raytracing or slicing or OpenGL shenanigans. Fast and robust using just 3D intersections. Simple as.
This project provides a code for converting STL files into level set distributions stored in orthogonal grids. The level set distribution, calculated using Signed Distance Fields (SDF), represents the distance from a geometric surface. Useful for applications such as computational fluid dynamics (CFD) and computer-aided design (CAD).