Desktop app to solve physics kinematics problems
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Updated
Sep 28, 2024 - Kotlin
Desktop app to solve physics kinematics problems
Calculates trajectory of a projectile based on initial velocity, angle and height. Trajectory path is exported into 'trajectory.png'. Drag, Lift and Terminal Velocity are considered to be non-existent
Calculates distance travelled (horizontally and total), time spent in the air as well as speed and angle upon hitting the ground. Air resistance is ignored so calculations are slightly exaggerated compared to real life
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