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Fractured Sky is an innovative, upcoming tactical role-playing game. It features a dynamic story in which player choice impacts character relationships and narrative outcomes. The game makes use of procedural-generation to create levels that are entirely unique every playthrough. Environments are fully interactable and destructible as battle rag…
In a kingdom where the practice of necromancy is punishable by death, your objective is to counter the army of the Vindicators. To do this, you'll use the remains of your enemies to fight on your side, with the ultimate goal of saving the members of your village. It's a 3d tactical RPG that I'm developing on Unreal Engine 5 in C++.