terrain-generation
Here are 75 public repositories matching this topic...
Direct3D terrain generator that uses perlin noise and heightmaps
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Apr 8, 2017 - C++
A simple demonstration of Perlin noise terrain generation in C++ with SFML
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Apr 18, 2017 - C++
An ongoing upgrade to an a OpenCL-based path tracer and terrain generator I wrote many years back.
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Sep 8, 2017 - C++
Procedural Generated Terrain and L-Systems build in DX11
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Sep 16, 2017 - C++
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Mar 26, 2018 - C++
Terrain generator with 5 visually distinct biomes, spread them in regions and smooth their borders
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May 3, 2018 - C++
Simple perlin noise implementation (1D)
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May 7, 2018 - C++
Interactive 2D terrain modeling with water simulation and erosion (CUDA & OpenGL).
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May 8, 2018 - C++
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Jul 2, 2018 - C++
DirectX 11 CPU-side implementation of various terrain generation algorithms
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Dec 20, 2018 - C++
dexvt-test is a c++/glsl/glm-based 3d engine
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May 12, 2019 - C++
A simple terrain engine using c++ and Diligent Graphics rendering engine
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Nov 23, 2019 - C++
Procedural terrain generation using Perlin noise, OpenGL and GLUT
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Nov 30, 2019 - C++
V semester Computer Graphics Project
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Dec 29, 2019 - C++
OpenGL渲染引擎
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Dec 30, 2019 - C++
A procedural terrain generator
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Jan 17, 2020 - C++
Flexible terrain generator library/framework/idk for C++
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Feb 2, 2020 - C++
A terrain editor written in C++11 using OpenGL
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Feb 11, 2020 - C++
A world generation framework
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Feb 24, 2020 - C++
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