🖼 Spritesheet generator using rectangle bin packing algorithm
-
Updated
Mar 2, 2020 - C++
🖼 Spritesheet generator using rectangle bin packing algorithm
Implementation of Least Squares Conformal Maps for Automatic Texture Atlas Generation by Levy et al.
Bin Packing using binary tree (C++|Qt)
Image Atlas Editor
OpenGL ES 2.0 rendering / game engine.
Highly configurable texture packer
UGU: Unclearness Geometry Utility
Mesh parameterization / UV unwrapping library
2D rectangular bin packing with option for item removal
An advanced sprite sheet packer and sprite annotator.
UVAtlas isochart texture atlas
Add a description, image, and links to the texture-atlas topic page so that developers can more easily learn about it.
To associate your repository with the texture-atlas topic, visit your repo's landing page and select "manage topics."