The Ultimate Solution for Cinematic Toon Rendering in UE5
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Updated
Jun 18, 2024 - Python
The Ultimate Solution for Cinematic Toon Rendering in UE5
UniversalRP Toon Shader with ShaderGraph
🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.
My shitty shaders and scripts for Unity and VRChat.
This Toon Shader for Blender is designed to be compatible with cross-toon materials. It has been implemented and evolved from aVersionOfReality's Toon Shader.
Toon shading of the standford bunny done in OpenGL
A collection of toon shaders for Unity
A small game made during a course in school. In this project we were 6 people who participated.
Z-Buffer Rendering System with OpenGL
The source code for Ichabot Crane, a Global Game Jam game. This repository is automatically exported from code.google.com/p/omiya-games-global-game-jam-2014
A lightweight real-time non-photorealistic renderer built with OpenGL.
A small scene showcasing some of the capabilities of URP Toon Shader.
Basic toon shading with OpenGL
Fourth-degree Computer Engineering subject at Universitat de Barcelona
A simple toon shader
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