OpenGL Implementation TCD
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Updated
Oct 18, 2017 - C++
OpenGL Implementation TCD
Introduce a shader program wrapper to enable dynamic editing of shaders at runtime
3D rendering with openGL for the 42_scop project
Display grid mesh which is defined in su2 format file
Software-based rasterization library
3D Graphics Engine For Games | C++ OpenGL 4.1
Aimed to eliminate preprocessor hell in shaders and kernels.
Console-based GLSL Sandbox for 2D/3D shaders
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