Here are
22 public repositories
matching this topic...
Sprite glow effect for Unity via HDR outline and bloom post-processing
Updated
Jan 19, 2024
ShaderLab
A stylized water shader (and material presets) for Unity.
Updated
Mar 17, 2021
ShaderLab
A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).
Updated
Jun 6, 2023
ShaderLab
A realtime Matrix VFX Shader in Unity 3D
Updated
Mar 2, 2022
ShaderLab
Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.
Updated
Jun 6, 2023
ShaderLab
A simple post-processing outline effect that uses depth-based edge detection.
Updated
Jun 6, 2023
ShaderLab
Real Time Hatching In Unity
Updated
May 18, 2020
ShaderLab
Real time volumetric video capture for live visuals
Updated
Jul 11, 2019
ShaderLab
Simple but powerful Unity shader that enables geometry masking for cutouts, UI, AR, and multiple camera VFX tricks.
Updated
Oct 17, 2022
ShaderLab
Geometry grass shader for Unity engine
Updated
Apr 29, 2021
ShaderLab
Updated
Jun 15, 2017
ShaderLab
Overworld storm clouds effect, inspired by Genshin Impact's Tsurumi Island (the storm over this location on the overworld map).
Updated
Jun 25, 2022
ShaderLab
Height Based 2 color gradient shaders for Unity
Updated
Jan 23, 2022
ShaderLab
Simple shaders for Unity3D that I created for games, for a challenge or following tutorials.
Updated
Jan 13, 2020
ShaderLab
In this tutorial you will learn how to create a basic RigidBody Bullet that on impact, will have a particle system play at the impact location based on the material of the object the bullet collides with.
Updated
Aug 15, 2021
ShaderLab
The code for my series of articles on how to create various VFX or rendering styles in Unity by writing up your own shaders!
Updated
Sep 22, 2021
ShaderLab
Updated
Mar 18, 2021
ShaderLab
Level Up VFX implemented with VFX Graph and Skinned Mesh in Unity URP
Updated
Feb 8, 2023
ShaderLab
A simple shader that mimics a crack, crevice or hole in a an otherwise solid mesh.
Updated
Oct 4, 2018
ShaderLab
Project use to test with Unity VFX Shader Graph
Updated
Jun 18, 2023
ShaderLab
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