Unreal Engine 4: Smooth voxel terrian example
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Updated
Jul 26, 2024 - C++
Unreal Engine 4: Smooth voxel terrian example
Unreal Engine 5 voxel terrain plugin demo
Unreal Engine 5: Smooth voxel terrian example
Just a simple voxel engine with noisy terrain.
A minecraft clone written in C++ with OpenGL
Universal voxel space standard library
a toy 3d game engine with voxel support
Fully path traced Minecraft using the Optix SDK
A collection of voxel mesh generation algorithms
3D rendered proc-gen world test. C++ homebrew voxel engine for agent-driven prodedural generation / world simulation
A, Minecraft inspired, voxel engine and game that uses Vulkan to render.
A Minecraft-like voxel engine, written in C++.
Restructured code for Voxel Quest
DDGI Minecraft is based on the 2019 SIGGRAPH paper, Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields (2019), where we aimed to approximate indirect lighting and global illumination in Minecraft-inspired scenes using Vulkan to test the algorithm's efficacy in real-time.
WIP voxel container, chunks, voxel_dict and voxel_mesher
Voxel Engine is game engine based on voxel. The goal is to have a engine that can load map composed of chunks that contained voxel. This implies many problems of memory managing in order to not load all chunk of the map in RAM. Another problem is the transfer between de CPU data and GPU.
Infinite voxel landscape engine
experimental 3D voxel engine, uses different derivatives of dual contouring algorithm
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